AI Insights · Timothy · July 2024
Top 5 2D Cartoon Games on Android in Italy: Q2 2024
Explore the performance of the top 5 2D cartoon games on Android in Italy for Q2 2024, including insights on downloads, revenue, and active users.
In Q2 2024, the top 5 2D cartoon games on Android in Italy demonstrated varied performance in terms of downloads, revenue, and weekly active users. Here’s a detailed look at their trends over the quarter.
Coin Master Coin Master from Moon Active saw a significant peak in revenue around mid-May, reaching nearly $486K. The game’s downloads showed a declining trend, starting from 7.6K in early April and dropping to about 3.4K by the end of June. Weekly active users also exhibited a gradual decline from 218K at the beginning of the quarter to approximately 177K by its end.
Candy Crush Saga King's Candy Crush Saga experienced fluctuations in revenue, with notable peaks in early June and late June, hitting around $192K and $198K, respectively. Downloads spiked mid-April at 11.6K and had another increase in the last week of June with 9.2K downloads. Active users remained relatively stable around the 170K-185K range throughout the quarter.
Royal Match Royal Match, published by Dream Games, Ltd., maintained a steady revenue stream with a notable peak in early June at approximately $173K. The game’s downloads fluctuated, peaking at around 21K in late May. Weekly active users remained strong, averaging around 520K to 550K, with a slight dip in early June but recovering towards the end of the quarter.
Empires & Puzzles: Match-3 RPG Empires & Puzzles: Match-3 RPG from Small Giant Games showed a relatively stable revenue trend, peaking at about $84K mid-April. Downloads remained low but saw a slight increase in early June, reaching 1K. The game’s weekly active users hovered around 35K to 38K, showing minimal fluctuation throughout the quarter.
Clash of Clans Clash of Clans by Supercell had a varied revenue performance, with a significant peak of approximately $81K in early April. Downloads peaked dramatically at 11.9K in late April but generally showed a downward trend afterward. The game maintained a high number of active users, with figures ranging from 1.08M to 1.45M, experiencing a decline towards the end of the quarter.
These insights come from Sensor Tower. For more detailed data and additional insights, visit Sensor Tower.